get_player_count() | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
is_running() (defined in simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons >) | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
match_players(std::chrono::milliseconds timestep) | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
matchmaking_server(const jwt::verifier< jwt_clock, json_traits > &v, function< std::string(const combined_id &, const json &)> f, std::chrono::milliseconds t) | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
matchmaking_server(const jwt::verifier< jwt_clock, json_traits > &v, function< std::string(const combined_id &, const json &)> f) | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
process_messages() | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
reset() | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
run(uint16_t port, bool unlock_address=false) | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
set_tls_init_handler(function< ssl_context_ptr(connection_hdl)> f) | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |
stop() | simple_web_game_server::matchmaking_server< matchmaker, jwt_clock, json_traits, server_config, close_reasons > | inline |